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Introduction to 3D Game …ogramming with DirectX 12
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Introduction-to-3D-Game-Programming-with-DirectX-12.ISO
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Chapter 16 Instancing and Frustum Culling
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Fig16-9.bmp
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2016-03-02
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4.5 MB
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2208x705
ocr:
Ini>0 Qi-Pi ni Pi = VMin(i] Qi - = UMaxli] ni <0 Qi-Pi ni Qi=1 UMin(] Pi = vMax[i]